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钢铁雄心4存档位置在哪 钢铁雄心4开局修改数据代码

发布时间:2016-06-08 15:56 来源:yuanhang

  钢铁雄心4的初始设定的难度相信大家已经体验过吧,所以今天小编就为大家带来钢铁雄心4开局修改数据代码和存档位置介绍,还不知道怎么修改钢铁雄心4开局数据的玩家就一起来看看吧。

钢铁雄心4存档

  存档位置:..\Hearts of Iron IV\common\

  第一批数据:

  对于修改开局变量来获得优势的代码如下:

  找到游戏目录下 \common\static_modifiers.txt 测试时是用notepad win7自带文本编辑器编辑的

  找到下方“diff_hard_player” 标签 修改里面的内容

  diff_hard_player = {

  production_factory_max_efficiency_factor = 1.0 #was0.2

  research_time_factor = -0.50 #was 0.10 科技时间缩短 - 建议-0.8 ,太快也没意思

  political_power_factor = 5.0 #was 0.25 政治点数获取加成 5.0代表 500% 5倍速度, 没有测试10倍以上结果,觉得5.0已经夸张了

  land_reinforce_rate = 0.5 #底面支援获得率 未经实战测试,鼠标移到相关指标提示

  unity_factor = 0.25 #相当于HOI3的国家凝聚力

  experience_gain_army = 0.50 #海军、空军、陆军经验 每天自动获得 0.5代表0.5点 可调高

  experience_gain_air = 0.50

  organisation_gain_army = 0.50

  }

  来自52pcgame玩家“raynhule”

  第二批数据:

  确定能用的只有 Hearts of Iron IV\common\static_modifiers.txt 文件下

  production_factory_max_efficiency_factor = 0.2 #工业生产最大效率20%

  research_time_factor = -0.1 #研究时间-10%

  political_power_factor = 0.25 #政治力量加成 25%

  army_speed_factor = 1 #陆军速度加成 100%

  army_attack_factor = 0.5 #陆军战斗加成 50%

  air_attack_factor = 0.5 #空军战斗加成 50%

  occupation_cost = -0.5 #占领时间 -50%

  construction_speed = 建设速度(造工厂基建的速度)

  line_change_production_efficiency_factor = 换生产线保留效率

  production_factory_efficiency_gain_factor = 生产线效率增长

  industrial_capacity_factory = 工厂输出

  local_resources_factor = 资源

  来自钢铁雄心4贴吧玩家“313961100”和“crazyboylikeme”。

  第三批数据:

  游戏目录>common>static modifier,覆盖diff_easy_player就会修改”容易”难度

  变量参考游戏文件,翻译有误请见谅

  diff_easy_player = {

  production_factory_max_efficiency_factor = 3 #最大生产效率

  research_time_factor = -0.999 #研究时间减少

  political_power_factor = 60 #政治实力加成

  industrial_capacity_factory = 6 #增加工厂产量

  line_change_production_efficiency_factor = 3 #流水线变更时保留生产效率

  production_factory_efficiency_gain_factor = 90 #生产效率增长速度

  industry_air_damage_factor = -0.99 #工厂空袭效应

  global_building_slots_factor = 6 #貌似地区建筑满格

  production_speed_buildings_factor = 90 #production speed 开头的是减少建筑时间

  production_speed_arms_factory_factor = 90

  production_speed_industrial_complex_factor = 90

  production_speed_dockyard_factor = 90

  production_speed_bunker_factor = 90

  production_speed_coastal_bunker_factor = 90

  production_speed_anti_air_building_factor = 90

  production_speed_infrastructure_factor = 90

  production_speed_synthetic_refinery_factor = 90

  production_speed_air_base_factor = 90

  production_speed_naval_base_factor = 90

  production_speed_rocket_site_factor = 90

  production_speed_radar_station_factor = 90

  production_speed_nuclear_reactor_factor = 90

  conversion_cost_civ_to_mil_factor= -0.9 #军民工厂互换成本减少

  conversion_cost_mil_to_civ_factor = -0.9

  consumer_goods_factor = -0.6 #减少消费品需求

  local_resources_factor = 6 #增加资源采集

  planning_speed = 8 #加快计划时间

  org_loss_when_moving = -0.99 #部隊移动组织减少

  land_reinforce_rate = 9 #陆军增援速度

  max_dig_in = 30 #最大战壕加成

  dig_in_speed_factor = 6 #挖掘战壕速度

  max_planning = 6 #陆军行动最大计划度

  supply_consumption_factor = -0.99 #部队补给需求

  land_night_attack = 6 #陆军夜袭加成

  conscription = 3 #征兵加成

  army_bonus_air_superiority_factor = 8 #制空权任务加成

  air_escort_efficiency = 8 #空军护航加成

  air_cas_efficiency = 8 #俯冲轰炸效率加成

  air_cas_present_factor = 8

  air_strategic_bomber_defence_factor = 8 #战略轰炸机防御加成

  air_superiority_detect_factor = 8 #制空权侦查加成

  air_superiority_efficiency = 8 #制空权效率加成

  air_ace_generation_chance_factor = 6 #空军皇牌机师产生几率

  air_nav_efficiency = 8 #空军对舰攻击效率加成

  air_interception_detect_factor = 8 #空军截击侦查加成

  air_intercept_efficiency = 8 #空军截击效率加成

  strategic_bomb_visibility = -0.99 #战略轰炸机可见度

  air_interception_attack_factor = 8 #截击攻击加成

  air_cas_ground_attack_factor = 8 #俯冲轰炸攻击加成

  cas_ace_chance = 6 #俯冲轰炸机皇牌产生几率

  bomber_ace_chance = 6 #轰炸机皇牌产生几率

  air_strategic_bomber_night_penalty = -0.99 #战略轰炸机夜袭惩罚

  sortie_efficiency = 8 #舰队突击效率

  convoy_escort_efficiency = 8 #商船护航效率

  encryption = 9 #加密

  decryption = 9 #破译

  transport_capacity = -0.1 #海军运输能力

  naval_invasion_capacity = 90 #登陆能力

  invasion_preparation = -0.1 #登陆准备时间

  amphibious_invasion_defence = 9 #登陆作战防御

  amphibious_invasion = 8 #登陆作战效率

  experience_gain_factor = 8 #军队获取经验速度

  combat_width_factor = -0.2 #战争宽度减少

  recon_factor = 6 #陆军侦查能力

  winter_attrition_factor = -0.99 #陆军冬天伤亡率

  out_of_supply_factor = -0.99 #补给缺乏时的影响

  naval_retreat_chance = 0.6 #海军撤退几率

  naval_retreat_speed = 8 #海军撤退速度

  ships_at_battle_start = 8

  spotting_chance = 8 #海军瞄准几率

  unity_factor = 3 #团结度

  army_experience = 90 #陆军经验加成

  air_experience = 90 #空军经验加成

  navy_experience = 90 #海军经验加成

  experience_gain_army = 8 #陆军经验获取速度加成

  experience_gain_air = 8 #空军经验获取速度加成

  experience_gain_navy = 8 #海军经验获取速度加成

  training_time_factor = -0.999 #减少训练时间

  training_time_army_factor = -0.999

  justify_war_goal_time = -0.999 #减少产生战争目标时间

  air_range = 9 #增加空军航程

  naval_strike_attack = 8 #空军对舰攻击加成

  army_defence_factor = 8 #陆军防御加成

  army_attack_factor = 8 #陆军攻击加成

  enemy_partisan_effect = -0.99 #敌军游击队效应

  foreign_subversive_activites = -0.99 #外国颠覆行动效应

  army_org_factor = 3 #陆军最大组织度加成

  army_morale_factor = 8 #陆军士气加成

  army_speed_factor = 9 #陆军移动速度加成

  army_armor_speed_factor = 9 #装甲部队移动速度加成

  army_armor_attack_factor = 8 #装甲部队攻击加成

  army_armor_defence_factor = 8 #装甲部队防御加成

  army_artillery_attack_factor = 8 #炮兵攻击加成

  army_artillery_defence_factor = 8 #炮兵防御加成

  army_infantry_attack_factor = 8 #步兵攻击加成

  army_infantry_defence_factor = 8 #步兵防御加成

  special_forces_attack_factor = 8 #特种部队攻击加成

  special_forces_defence_factor = 8 #特种部队防御加成

  cavalry_attack_factor = 8 #骑兵攻击加成

  cavalry_defence_factor = 8 #骑兵防御加成

  motorized_attack_factor = 8 #机械化步兵攻击加成

  motorized_defence_factor = 8 #机械化步兵防御加成

  attrition = -0.9 #伤亡率

  air_accidents_factor = -0.9 #空难率

  air_night_penalty = -0.9 #空军夜袭惩罚

  air_weather_penalty = -0.9 #空军天气惩罚

  naval_strike_attack_factor = 8 #对舰攻击攻击加成

  naval_strike_defence_factor = 8 #对舰攻击防御加成

  naval_strike_targetting_factor = 8 #对舰攻击瞄准加成

  naval_strike_agility_factor = 8 #对舰攻击灵活度加成

  air_interception_attack_factor = 8 #截击攻击加成

  air_interception_defence_factor = 8 #截击防御加成

  air_interception_agility_factor = 8 #截击灵活度加成

  air_air_superiority_attack_factor = 8 #制空攻击加成

  air_air_superiority_defence_factor = 8 #制空防御加成

  air_air_superiority_agility_factor = 8 #制空灵活度加成

  air_close_air_support_attack_factor = 8 #俯冲轰炸攻击加成

  air_close_air_support_defence_factor = 8 #俯冲轰炸攻防御加成

  air_close_air_support_agility_factor = 8 #俯冲轰炸攻灵活度加成

  air_strategic_bomber_attack_factor = 8 #战略轰炸攻击加成

  air_strategic_bomber_defence_factor = 8 #战略轰炸防御加成

  air_strategic_bomber_agility_factor = 8 #战略轰炸灵活度加成

  air_strategic_bomber_bombing_factor = 8 #战略轰炸效果加成

  air_paradrop_attack_factor = 8 #空投任务攻击加成

  air_paradrop_defence_factor = 8 #空投任务防御加成

  air_paradrop_agility_factor = 8 #空投任务灵活度加成

  air_bombing_targetting = 8 #空袭瞄准几率

  air_agility_factor = 8 #战机灵活度加成

  air_range_factor = 9 #空军航程加成

  air_attack_factor = 8 #空军攻击加成

  air_maximum_speed_factor = 8 #空军最大速度加成

  navy_carrier_air_attack_factor = 8 #舰载机攻击加成

  navy_carrier_air_defence_factor = 8 #舰载机防御加成

  navy_carrier_air_targetting_factor = 8 #舰载机瞄准加成

  navy_carrier_air_agility_factor = 8 #舰载机灵活度加成

  navy_capital_ship_attack_factor = 8 #母舰攻击加成

  navy_capital_ship_defence_factor = 8 #母舰防御加成

  navy_screen_attack_factor = 8 #小型舰队攻击加成

  navy_screen_defence_factor = 8 #小型舰队防御加成

  convoy_raiding_efficiency_factor = 8 #截击商船效率加成

  naval_speed_factor = 9 #海军移动速度加成

  navy_submarine_detection_factor = 8 #潜艇侦查加成

  navy_anti_air_attack_factor = 8 #海军防空攻击

  navy_max_range_factor = 8 #海军航程加成

  navy_submarine_attack_factor = 8 #潜艇攻击加成

  navy_submarine_defence_factor = 8 #潜艇防御加成

  }

  来自3DM论坛玩家“kingdom35984 ”

  第四批数据:

  以下为修改需要用到的数据:

  # Difficulty modifiers

  diff_easy_player = {

  production_factory_max_efficiency_factor = 0.2

  research_time_factor = -0.05

  political_power_factor = 0.25

  }

  diff_normal_player = {

  }

  diff_hard_player = {

  political_power_factor = 10.00 #政治力量 +1000%

  unity_factor = 1.00 #国家凝聚力 +100%

  research_time_factor = -10.00 #研究时间 -1000%

  justify_war_goal_time = -0.8 #制造宣战理由时间 -80%

  conversion_cost_civ_to_mil_factor= -0.8 #民→军工厂转换成本 -80%

  conversion_cost_mil_to_civ_factor = -0.8 #军→民工厂转换成本 -80%

  production_speed_buildings_factor = 10.00 #建筑速度 +1000%

  production_factory_max_efficiency_factor = 10.00 #生产效率值上限 +1000%

  line_change_production_efficiency_factor = 1.00 #换线生产产出率 +100%

  industry_air_damage_factor = -0.80 #工厂受空袭损害 -80%

  production_factory_efficiency_gain_factor = 1.00 #量产产出增加率 +100%

  industrial_capacity_factory = 1 #工厂产出 +100%

  global_building_slots_factor = 1 #每省工廠上限數 +100%

  encryption = 10 #加密能力 +10

  decryption = 10 #解密能力 +10

  supply_consumption_factor = -0.80 #补给物资消耗 -80%

  army_attack_factor = 1 #陆军攻击力

  army_defence_factor = 1.00 #陆军防御效率 +100%

  army_speed_factor = 1 #陆军移动速度 +100%

  army_morale_factor = 1.00 #陆军士气加成(recovery rate) +100%

  naval_speed_factor = 1 #海军的移动速度

  naval_detection = 1.0 #海军侦测能力

  naval_hit_chance = 1.0 #海军打击率

  carrier_traffic = 1.0 #航母

  air_detection = 1.0 #空軍偵測

  air_accidents = -0.80 #空軍失事機率

  air_ace_generation_chance_factor = 1 #空战王牌生成机率 +100%

  air_mission_efficiency = 1.00 #空軍任務效率 +100%

  air_bombing_targetting = 1.00 #空军轰炸机投弹准确率 +100%

  air_maximum_speed_factor = 1.00 #空军最高速度 +100%

  air_agility_factor = 1.00 #空军机动性能(闪避)+100%

  air_range_factor = 1.00 #空军巡航范围 +100%

  dig_in_speed_factor = 1.00 #挖掘工事速度 +100%

  attrition = -0.80 #耗損 -80%

  resistance_tick = -0.80 #叛亂每月成長 -80%

  occupation_cost = -10 #佔领成本 -10

  experience_gain_factor = 1.00 #领袖经验获取速率 +100%

  experience_gain_army = 10 #陆军经验获取值 +10

  experience_gain_navy = 10 #海军经验获取值 +10

  experience_gain_air = 10 #空军经验获取值 +10

  training_time_army_factor = -0.80 #招募时间缩短 -80%

  max_organisation = 100 #最大组织度 +100

  local_intel_to_enemies = -0.80 #情報被敵方獲取率 -80%

  local_factory_sabotage = -0.80 #建物被破坏率

  local_building_slots_factor = 1.0 #省分工厂上限数

  local_resources_factor = 1.0 #资源获取加成 +100% (例地块显示资源10单位钢,实际可用 100%+100% = 20 单位钢)

  local_resources = 1.0 #本地资源 +100%

  local_manpower = 1.0 #本地人力 +100%

  local_factories = 1.0 #本地工厂 +100%

  local_supplies = 1.00 #地区补给限额 +100%

  local_org_regain = 1.0 #组织度恢复 +100%

  }

  diff_easy_ai = {

  }

  diff_normal_ai = {

  }

  diff_hard_ai = {

  }

  更多钢铁雄心4玩法攻略,尽在52gg.com。